Whole July no posts… The month was a nightmare in work but still I managed to make first expansion for Concrete Barriers set. It was uploaded to Wargame Vault yesterday.
Shade of concrete depends on many factors. Many of these factors are based on local conditions. E.g concrete aggregate usually consists of materials (rocks mostly) easily available in the manufacturing area ( you have yellow tinted gravel, or use red tinted crushed granite your concrete will reflect that). Other major factor is lighting. Colour of light reflected form surroundings (yellow desert around will tint even grey concrete yellow etc.) – this is othing new for someone who have done some photography or rendering. Just to name just two. You can also intentionally colourize concrete bay adding pigments to the matrix.
New alternative hues for Concrete Barriers
Now you can simulate many such colour and light effects on your battlefield with alternative concrete hues. You often wage your wars in the middle-east or on distant desert planets – use desert tint. Need to protect an isolated Martian outpost – Martian hue will look best. In some dystopian contaminated industrial area, where slag concrete be enough to keep the strangers away – represent it with black tint. You can also use it for night fighting (in non lit areas). Possibilities are many. So if you have bought Concrete Barriers update your downloads anytime (The old file was also reformatted for smaller size and better quality textures). If you did not, and you need concrete barriers for your battlefield you can get them here.
MiniLab is going commercial.
I’m pleased to announce that my concrete barrier set is available on Wargame Vault for anyone who would need them. The set includes eight of each blast walls, jersey barriers and dragon tooth bollards in 30mm gaming scale.
Editing this set to publish it took me quite a long time (prose of life can be annoyingly distractive) but it should go faster now when most of things are set.
It is just first of many sets I have in my plans, as in the mean time many prototypes were born on my desk, and many more ideas in my head. Hopefully I will find some time to grab the camera and update the blog. Next set to follow will be (obviously I guess) the Veuglaire with 2d crew, and then 2-3 sets of some simpler models not sure what it will be exactly but you may expect some note soon.
The horse with cart and limber will be delayed however, as I care to much to make it right and I don’t want to jinx it with haste.
In the mean time you may expect more Manesse miniatures (free as always), and some modding stuff for the barriers.
Not much to say actually. I’ve finished assembly of remaining concrete barriers (that is jersey barriers and dragon tooth bollards). The effects you can see on the pics below.
This is where I leave the theme of concrete for now, although I like the idea of papercraft concrete precasts (papercasts?) and will surely return to the subject, perhaps with more modular builds. A lot of ideas swarming distant horizon.
Now I need to find some time to playtest the whole set, and that can be more difficult than building it…
There is a strange regularity that things that should be simple usually turn out to be more complicated than one might expect. Likewise, sometimes it is most difficult to find time for the things that require least of it. Both of these rules were true in regard to my work on the military concrete precasts. Creating a concrete wall that is not boring nor repetitive turned out to be quite time-consuming though geometry is simple and texturing concrete is nothing difficult. Finally I made eight skins, but until last weekend I had no time to assemble them (and assembly of single section takes only a few minutes.). Until yesterday I had no time to do the photos and only today I found a moment to post them. Below you can see the effects.
Hello and welcome all,
Finally blog is up.
For a good start a few WIP pictures of projects I work on recently. First is medieval/fantasy cannon (veuglaire to be exact). This is the second prototype I made, and it still require some tweaking (barrel slightly too short, carriage support slightly too long). Texturing is underway approx 75% complete. Veuglaire is planned complete with gunpowder keg, bucket for carrying cannonballs (or whatever), sponge to clean the bore, hammer to wedge the powder chamber tightly, replacement powder chambers and a chest for gunner tools.